Long time, no see. Sorry, been transitioning into a new job out in Arizona. I left my hometown to embark on a new mission. No, I’m not stalking our favorite bleggar, either. Something’s been on my mind a long time, and it was confirmed today.
I chose to name my blog and officially place it on it’s own domain at a time when WoD sorta looked like it had promise. It was a short time after that I found myself finally throwing in the towel and playing content from 10 years ago… and loving it. So outside of relocating halfway across the country, beginning a new job, and messing with a game that was dead I made a big choice to quit Warcraft (even though I’m part of the subs thanks to tokens) and then start playing Warcraft. Just in a different time.
Since today’s numbers demonstrate that I’m not alone in leaving the game, with 1.5 million people (mind you, this would be considered a major city in the USA) telling Blizz where to stick their content. And even more humorous to me was this gem:
They were more fucked than 5.6 million prior to the release? How low? One can only speculate, but I don’t even want to think about it. They’ve officially arrived at December 2005 numbers. The game had 5.6 million players a year after the official release of Classic. Why? Because players were joining in droves and telling their friends to get in on the phenomenon or get left behind. Today’s community is telling their friends to gtfo while the getting is good. Sad, no?
While I’m playing in a completely non-TOU way to enjoy my favorite MMO my way, that’s also sad. I’m forced to seek out my favorite content because the manufacturer is busy retconning and hyping their official game, while ignoring that they have players that would like to take in the sights and sounds from years past, even though the toxic community of assholes they’ve developed are busy telling me “nostalgia”. I dunno, I have a 60 and am about 2 months out from 3 more. I am taking in the lore of the game and dealing with the bugs like a hardcore, and I get talent trees that actually are somewhat interesting. I’m not playing nostalgia, I’m playing a game with evolving content by hardcore fans of the game. Further, my server is packed with between 3500 and 8000 players at any given time. People are halfway decent to one another because you have to be to get things done, and being a jackhole will land you on a blacklist. Further, cheating is aggressively sanctioned. You, on the other hand, get forced into more and more solo gameplay and told “no” more than “yes”, content gets burned through in days rather than months, and your announcements are peppered with new store microtransactions.
I don’t want to slam the game for those that are enjoying it, because I simply don’t enjoy your content. I enjoy my favorite content. If we went to an ice cream store and you ordered a banana split and I ordered a fudge sundae, I think we can both agree that we got what we wanted because we had the options. There are officially 5 expansions and classic content. How do you make 6 generations of Warcraft players happy and benefit your bottomline at the same time? Gee, I dunno. Burn those previous tiers of content and tell your players to adapt or die? You’re telling a story? Like it or not, this is a game, a business, and entertainment for millions. There’s a reason why reruns are shown on TV. There’s a reason why you change your business paradigm when things aren’t working.
With an announcement of another expansion just hours away from this post, it just makes me wince. We got royally fucked with this expansion in terms of almost everything. Price? Higher than the previous expansions while being told “free 90”. Content? 3 patches with 2 raid tiers. Developers outright telling us how to think. PvP content receiving change after change to very cold reception with the lead developer exiting Twitter. The gold game was practically destroyed and everyone shoveled into the same funnels. And now, after years of precedent, the next expansion is being announced at Gamescom, and the rest of us will miss out on seeing it except in YouTube videos and streams. Woohoo. Pinky swirl. And /golfclap.
Blow by Blow
Straight from MMOC’s comments…
- More developers are working on World of Warcraft than ever before
If I was involved with Warcraft at Blizzard, I’d be pulling a Ghostcrawler/Bashiok. Bashiok is now a Senior Content Manager over at NCSoft. Smart move, they keep releasing new IPs and building on them and he was just a CM at Blizz.
I would expect that with the loss of about 1.5 million subs, which at most would be a hit of around 22.4 million bucks per month, there’s going to be some massive adjustments incoming. You don’t go from 10 million to HALF your income without rethinking the office cubicle layout. Someone’s got to pay, and it won’t be any of those bloated officer/VP/Executive Director checks. In these situations, the little guys in the trenches feel the penalties, not the guys at the top. All those GMs and CMs you like to abuse, they get to pack their desks. Raises don’t happen. Careers go stagnant.
It’s not all doom and gloom though, maybe an adjustment is just what they need? New ideas, new blood, beheaded managers who were stopping innovation get replaced by people who come up with better ideas and paradigms. When you stare into the abyss, you figure out what’s really important.
- The Warcraft movie is a chance to expose Warcraft’s lore to new audiences and increase interest in World of Warcraft overall.
This is a year away. They won’t even show us the trailer unless we attend SDCC, and YouTube accounts showing it get instantly hammered. So you’re going to show a movie demonstrating lore that was followed up with game content that was destroyed by Cataclysm and the company refuses to re-release. I’m telling you, if they don’t open legacy servers with this next expansion (and I know how popular they really are), you can count on the same graph as you see right now. If this is acceptable, then the executive management has officially lost their fucking minds and need to go back to business school.
Show me lore from 15 years ago and then put me into a game that doesn’t have anything to do with the demonstrated lore. That’ll be a nice introduction for those people. Other issue: New players coming in? What will happen to the game as a result? You guessed it.
- The subscriber count was down in the east, in part due to Diablo 3 release.
Ah yes, because people often quit Warcraft when Diablo 3 is released. I assume they are talking about the season that was released shortly after 6.1, because 6.1 was a pile of dogshit and I for one was happy to pay attention to Diablo 3 instead of Warcraft. Eastern players recognize what’s best, and Diablo 3 kicks ass now – and the game has come light years from the 7 year development period that resulted in another pile of dogshit. The thing I fear is that they may cut devs from Warcraft and put them on D3 and one of them may be Jay Wilson. /shudder
- Patch 6.2 helped to stabilize the subscriber count in the last few weeks of the quarter.
Again. They were LOWER than 5.6 million? Third quarter is going to be an A-Bomb. This explains their actions the past month in three letters… S.O.S.
- Blizzard has been listening to players experiences during Warlords of Draenor and thinks players will be excited by the announcement this week
Fanboys will be excited. Fan sites will promote the news. Twitter will go nuts with screenshots. The hype machine cometh. That’s the biggest no-shit statement I’ve heard all day.
- Tokens are included in this timeframe, as they launched in Q2.
/Raises Hand. Yes, I have tokens out the wazzoo. Will I play? No. The account can rot. I have zero desire to play live Warcraft today. I log into Classic and I’m excited to see if anything sold for a few silver. Log into WoD? Blow CDs, look at mission table. Check friend list for who’s on? Noone? Ok, log out.
- Hearthstone, Heroes of the Storm, and Destiny combined now have more than 70 million registered players.
The future of Blizzard and Blizzcon, gang. Learn it, live it, and love it. Once Overwatch releases and with all those micros, they’ll have one forum at Blizzcon for the Warcraft people, and then we can all scuttle off and enjoy the rest of our weekend.
- Blizzard Entertainment had the largest online player community in its history, with Q2 MAUsB up 50% year-over
I believe this, given the new games. Thanks for making me feel like a Blizzosaurus. Maybe in two years we can all check into a gamers museum where people can sit and speculate what we died of.
- Hearthstone engagement metrics nearly doubled year over year, largely on account of the new content and new platforms
See above. Yikes. Get me my cane and lawnchair.
- Diablo III has now sold-through over 30 million units life-to-date globally.
And this was the good news for the day, because Diablo will always be my favorite game universe. I wish I had a Tyrael hood for my “fun” photo up at the office.
I think it’s great that lots of people still enjoy the game as it is. 5.6 million people? No other game has that player base, unless you count all the Asian-market-only MMOs. Or the playerbase of some of these non-MMOs. It supports a rather large group of people’s lifestyles, which I’m sure they’re thankful for. Nothing is worse than wondering where your next meal is coming from, so hopefully the bleeding won’t be too bad. Of course, it will be more challenging for people to get into Blizz, with a looming freeze coming since they have more candidates internally than you can shake a stick at.
Here’s hoping that the next expansion has nothing to do with Draenor, and possibly has content for those of us that like the old stuff (Say it with me… Legacy… servers…). But this would require lots of resources, and unfortunately it looks like they’re going to be playing that old card moreso in the future.
Thanks for stopping in!